Defines the transition
and motion used for a view when played back with ShowMotion.
List of Options
The
following options are displayed.
Transition
Defines the transition
to use when playing back a view.
- Transition Type
-
Defines the transition
type to use when playing back a view.
- Transition Duration
-
Sets the length of time
for the transition.
Motion
Defines the behavior
of the motion to use when playing back a view.
- Movement
-
Sets the type of movement
to use for a named view when the named view is assigned the Cinematic
view type.
- Playback Duration
-
Sets the length of time
that the animation takes to play back.
- Distance
-
Sets the distance that
the motion takes to complete when the named view is assigned the
Cinematic view type.
- Distance Up
-
Sets the distance the
camera can be moved upward. Applies to the Crane Up movement types.
- Distance Down
-
Sets the distance the
camera can be moved downward. Applies to the Crane Down movement
types.
- Distance Forward
-
Sets the distance the
camera can be moved forward. Applies to the Crane Down movement types.
- Distance Back
-
Sets the distance the
camera can be moved backward. Applies to the Crane Up movement types.
- Degrees Left / Right
-
Sets the amount the camera
can rotate around the Z axis. Applies to Look and Orbit
movement types.
- Degrees Up / Down
-
Sets the amount the camera
can rotate around the XY plane. Applies to the Look
and Orbit movement types.
- Distance (Pan) Left / Right
-
Sets the distance the
camera can pan left and right. Applies to the Pan + Zoom movement type.
- Distance (Pan) Up / Down
-
Sets the distance the
camera can pan up and down. Applies to the Pan + Zoom movement type.
- Percentage In / Out
-
Sets the percentage the
camera can zoom in and out. Applies to the Pan + Zoom movement type.
- Current Position
-
Sets the current position
of the camera.
- Always Look at Pivot Point
-
Locks the camera to the
center-of-interest. Applies to the Track and Crane movement types.
Preview
Previews the transition
and motion assigned to the named view.
Loop
Continuously plays back
the transition and motion assigned to the named view.